Here is the 0.16 release !
- entities no longer collide with each other for server needs. Triggers between entities are preserved, and the forces applicable on them too.
- Ability to fill containers with liquids
- Correction of girls’ directions
- Correction of display of controllable skills
- karma drops consequently when the player kills another player
- new cooking recipes
- recipes can produce more than one object of the same type
- fixed mount bug
- building destruction is possible by the owner. He will recover the resources on the ground after destruction of the building, and according to the structure / structureMax ratio. These remaining objects are however recoverable by all
- power of the blows adapted according to the orientation of the two entities
- we can now set the maximum stocks of harvestable resources (NetworkAction component in Unity)
- resources run out and respawn after a while
- animation of the axe when cutting wood
- mallet animation when repairing a building
- the actions Repair / Building inventory and merchant mode are visible when targeting the building
- notification when a resource is exhausted
- correction of looping attack animations
- better display of actions