0

Release 0.18

Version 0.18

  • better management of triggers on entities (players, npc) => improves the search for nearby actions and fixes the bug in the activities menu that overlapped other interfaces
  • rework of the algorithm for detecting the depth of scenery
  • correction of the refresh of the quantities of craft ingredients
  • the tooltip of objects is correctly replaced on the craft window
  • the small life bar of the character displays the correct %
  • we can now share quest changes between group members, as well as for adding and removing objects, and adding skills.
  • the title of craft productions is now correct
  • movable objects in the skill bar and usable from it.
  • level X building level up mechanism. The construction plan at the higher level is required to work. The area must be buildable and we must have resources. We can also use the higher level construction plans directly on the map. The Construction skill allows you to use less materials for construction.*
  • The skill that comes into play in the actions of retrieving objects (case of Herbalism) increases the % of success of acquiring objects
  • The item dropping menu is now fixed
  • Correction of the formulas of learning skills and their chances of success.
  • Herbalism added on the actions related to plants (cactii, salonia…)
  • Digging in the sand sometimes allows you to find more things
  • Added icons of missing skills (Trading, Building, Crafting)
  • Keyboard shortcuts are now configurable from the game client.
  • And we have also set up a development database to avoid trampling on the production data.

Thanks for taking the time to test!

[Total : 0    Moyenne : 0/5]

Robin Ruaux

Développeur web depuis plus de 10 ans, je suis passionné par la création de jeux vidéos. J'utilise ainsi Unity3D pour mettre en place des améliorations au sein du jeu Akhiris Online.

Leave a Reply