We are helped by AI image generator: production 2023: version 0.12
The Ai image generator helps us in our activitiesp: production 2023 is relaunched for the game Akhiris-Online. As a reminder, it is a real-time game with chapters and certain areas conducive to confrontations of different types.
In other words, on the 0.12 :
The programming included important game concepts on:
- faster backup, and improved fluidity,
- the installation of residential camps: stock, inventory, haggling,
- windows are adjusted: the passage of death is linked to the change of state of karma,
- use and repair of numerous entities,
- …
The level design has retained its state :
- Indeed, the meeting made it possible to decide the skills that players will obtain in certain areas of South Akhiria
Illustration resources are increased by the use of tool apps :
- First, the generation of images by AI of NPC portraits with: LimeWireStudio (BlueWillow engine), and Microsoft ImageCreator: – from the South Akhiria zone – and NPCs from other countries.
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Second, the resumption of the creation of the animated chupkaur monster on GraphicsGale
- Then, some trade tools and animated combat weapons
- Finally, the players: “Zephyrine”, Cinistro” help us find vocabulary for automatic generation: thanks to them!
The scénario:
As a reminder, the writing of the dialogues and the tangle of them is done on software developed with the Symfony library.
Indeed, the software edition makes it possible to link the narrative situations of very specific characters.
- testing the scenario editor on third-party features does not affect the primary principle of character dialogue file writing (this one is “self-independent”),
- the choice falls on Docker for the continuation of its container platform development,
- …
We get back to work: The project receives a direct boost, through involvement in programming linked to fluidity and in-depth concepts via Unity, on AI design by Microsoft’s image creator, and in graphics and software such as AESprite. Although the scenario struggles to come to the attention of the player through the level design, the moderate efforts on all the activities suggest that it will soon be easy to overcome the milestone.
Accordingly, here are some examples with LimeWireStudio , of ekhrans and humains :
,and a téhélianne:
then with Image Creator, of ekhrans :
then somes téhèlians :
So, we get better results for the style we are looking for with the Microsoft ImageCreator engine.
As a result, currently we use this tool for the design of the magic and energy forms of the game.
This advantage of Microsoft Designer allows us to make portraits of NPCs 6 times faster than usual and fills the gap of the potential person who could have done pixel art for the project.