Akhiris Online
An adventure game
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Month: November 2016

1

Demo update (2016-11-23)

Posted on Wednesday November 23rd, 2016 by Robin Ruaux

Hello ! We are releasing a new version of the demo client : autoreload the character list drop items on map from inventory changed Arial font with Tempesta in UI characters loose some items when they die current action disabled on died looting… Continue Reading →

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3

(Français) Sessions de tests

Posted on Tuesday November 22nd, 2016 by Robin Ruaux

Sorry, this entry is only available in French.

Session de test
0

Demo update – 2016-11-01

Posted on Tuesday November 1st, 2016 by Robin Ruaux

We enhanced the demo client. Here is the changelog, which resolves some issues and brings a lot of news. Please go to the demo page to download your client (Windows 64bit client or Linux 64bit client) Changelog 2016-11-01 Fixed issues skills are not… Continue Reading →

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Communauté

Nous sommes aussi sur Discord !
  • 0.20 update
    Sunday August 4th, 2024
    It is with great pleasure that we announce the release of this new […]
    No Comments
  • 0.19 update
    Wednesday July 24th, 2024
    Version 0.19 is available! This was supposed to be a corrective […]
    No Comments
  • Release 0.18
    Friday July 19th, 2024
    Version 0.18 better management of triggers on entities (players, npc) […]
    No Comments
  • (Français) Mise à jour 0.17
    Saturday July 13th, 2024
    We are very proud to present this new version of the game! Because […]
    No Comments
  • 0.16 release update
    Thursday June 27th, 2024
    Here is the 0.16 release ! entities no longer collide with each other […]
    No Comments

Recent Comments

  • OlivierL37 on AI image generator: production 2023: version 0.12
  • OlivierL37 on 0.15 released !
  • OlivierL37 on (Français) Un Arrêt qui nécessite un Pixel Artiste
  • OlivierL37 on (Français) Un Arrêt qui nécessite un Pixel Artiste
  • Un Arrêt qui nécessite un Pixel Artiste - Akhiris Online on Demo update (2016-11-23)

About us

We are many people who are busily working on the project.

You can join us on our Facebook page or directly on Skype

We are also sensitive to any contibution which could be incorporated within the game framework.

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